Thursday, June 01, 2006

The Goblin game

A few of us have been playing in a DnD game run by another friend. It has been fun and different from the very beginning. Set in a Goblin city and so far dealing predominantly with Goblins I think it is safe to say that 99% of those dealt with have lied, or tried to lie. Below is my character. The first three paragraphs are the core the rest are the numbers for the game mechanics.


T’sie Ostkülgroth Üzi'deg

Female Goblin T′sie Hero 3 Experience: 3299

Lawful Neutral

The rise of the T′sie Hero

Two powerful clans served Hextor: the T'sie clan, and the Ostkülgroth clan. These two families became bitter rivals, and, T'sie Üzi'mau led her clan to victory over the Ostkülgroth. The traditional head of the Goblin government declared T'sie Üzi'mau the head of the Goblin Warrior House, The Hero. The T'sie then absorbed the Ostkülgroth and formed the T'sie Hero. Üzi'mau and her descendants, worked to hold the Warrior House together. Though not perfect, they strengthened it over many years. The T'sie Hero have worked and fought for Hextor, then Heronious, first against the humans then against the dwarves. During this period they have trained their skills and grown in numbers

A Short History of the T'sie Hero

The Warrior house of the Goblins T'sie Hero is unwaveringly loyal to the legal leader of the Goblins. They have acted to defend Goblins since law came to them and have been at the forefront in any war that the Goblins have fought. When Hextor lead the Goblins the T'sie Hero obeyed his laws and orders, now that Heronious leads as lawful Dictator they obey.

What drives T'sie Ostkülgroth Üzi'deg

1) Follow the Laws of the T'sie Hero and 2) Master the T'sie Scimitar and War Dagger

The Laws of the T'sie Hero are, demonstrate:

A sense of justice and honesty; Courage and contempt for death; Self-control; Sympathy towards all people; Politeness and respect for etiquette; Sincerity and respect for one's word of honour; Duty to the community; Absolute loyalty to one’s superior and; defend the honour of one's name and guild.

Strength

14

(+2)

Dexterity

17

(+3)

Constitution

13

(+1)

Intelligence

15

(+2)

Wisdom

12

(+1)

Charisma

12

(+1)

Size:

Small

Height:

3' 6"

Weight:

40 lb

Skin:

Blue

Eyes:

Red

Hair:

Red; Curly

Total Hit Points: 28

Speed: 30 feet

Armor Class: 19 = 10 +5 [breastplate] +3 [dexterity] +1 [small]

Touch AC: 14
Flat-footed: 16

Initiative modifier:

+3

= +3 [dexterity]

Fortitude save:

+4

= 3 [base] +1 [constitution]

Reflex save:

+4

= 1 [base] +3 [dexterity]

Will save:

+2

= 1 [base] +1 [wisdom]

Attack (handheld):

+6

= 3 [base] +2 [strength] +1 [small]

Attack (unarmed):

+6

= 3 [base] +2 [strength] +1 [small]

Attack (missile):

+7

= 3 [base] +3 [dexterity] +1 [small]

Grapple check:

+1

= 3 [base] +2 [strength] -4 [small]

Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:

44 lb. or less
44-87 lb.
88-131 lb.
131 lb.
263 lb.
656 lb.








Master Work T'sie War Dagger [1d4 +2, crit 19-20/x2, 1 lb, light, piercing] (+4 Two-Weapon, +6 single-weapon)

Masterwork T'sie Scimitar [1d8 +2, crit 19-20/x2, 3 lb., one-handed, slashing] (+6 Two-Weapon, +8 single-weapon)

T'sie Shortbow [1d4, crit x3, range inc. 70 ft., 1 lb., piercing]

T'sie Scimitar [1d8 +2, crit 19-20/x2, 3 lb., one-handed, slashing] (+5 Two-Weapon, +7 single-weapon)

Breast Plate [medium; +5 AC; max dex +3; check penalty -4; 15 lb.]


Feats: Weapon Focus T'sie Scimitar (+1 attack bonus)

Two Weapon Fighting with Scimitar and Dagger -2, -2

Animal Affinity

Languages: Common Elven Goblin Lizardman


Skill Name

Key
Ability

Skill
Modifier

Ability
Modifier

Ranks

Misc.
Modifier

Appraise

Int

2 =

+2



Balance

Dex*

3 =

+3



Bluff

Cha

1 =

+1



Climb

Str*

2 =

+2



Concentration

Con

2 =

+1

+1


Diplomacy

Cha

8 =

+1

+5

+2 [sense motive]

Disguise

Cha

1 =

+1



Escape Artist

Dex*

3 =

+3



Forgery

Int

2 =

+2



Gather Information

Cha

1 =

+1



Handle Animal

Cha

4 =

+1

+1

+2 [animal affinity]

Heal

Wis

1 =

+1



Hide

Dex*

7 =

+3


+4 [small]

Intimidate

Cha

7 =

+1

+6


Jump

Str*

2 =

+2



Knowledge (history)

Int

3 =

+2

+1


Knowledge (nobility)

Int

4 =

+2

+2


Listen

Wis

1 =

+1



Move Silently

Dex*

7 =

+3


+4 [goblin]

Ride

Dex

11 =

+3

+2

+2 [animal affinity] +4 [goblin]

Search

Int

2 =

+2



Sense Motive

Wis

7 =

+1

+6


Spot

Wis

1 =

+1



Survival

Wis

1 =

+1



Swim

Str**

2 =

+2



Use Rope

Dex

3 =

+3



* = check penalty for wearing armor (-4)


Goblin:

  • +2 dexterity, -2 strength, -2 charisma (already included)
  • Darkvision (see 60 feet in pitch-dark)
  • +4 on move silently and ride (already included)

T'sie Hero:

  • Free proficiency with Masterwork T'sie Scimitar (Bastard Sword) and T'sie Dagger (Short Sword)
  • Use Masterwork T'sie Scimitar and T'sie Dagger as if you have two-weapon fighting feat (level 2)
  • Use Masterwork T'sie Scimitar or T'sie Dagger as if you have quick draw feat (level 5)
  • Improved initiative (level 8)
  • Use Masterwork T'sie Scimitar and T'sie Dagger as if you have improved two-weapon fighting feat (level 11)
  • Use Masterwork T'sie Scimitar and T'sie Dagger as if you have greater two-weapon fighting feat (level 16)
  • Ki smite (add charisma bonus to damage)(levels 3, 7, 12, 16)
  • Staredown (+4 to intimidate / demoralize) (level 6)
  • Mass staredown (intimidate / demoralize all in 30 feet, standard action) (level 10)
  • Improved staredown (intimidate / demoralize all in 30 feet, move action) (level 14)
  • Frightful presence (all in 30 feet save vs DC20+char mod or panicked) (level 20)

Equipment:

20 lb
9 lb
2 lb
1 lb
1 lb

_____
33 lb

Weapons and Armor
Arrows (quiver of 20) x3
Backpack
Bedroll
Blanket, winter x1
Flint and steel

Total

Also Uzi’s Warg, Wisharhadmardog


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