This was going to be my Bandit Leader and his Merry Men for an upcoming game of Ars. The concept was posted earlier. It is probably not going to happen though and I am losing any creativity I had for developing the character. I had imagined the Bandit group that he leads – they are sketched out below - but I doubt that they will fit into the story guides vision of the upcoming game, c'est la vie!
Domitius Kourtikes
Domitius had a privileged upbringing as a Byzantine native of
The does not steal or beg from the locals, where ever he can Domitius uses his intrigue and charm to resolve conflicts within local communities and to foster peace between the conquerors and the conquered - not out of deference to the conquerors but out of fear of the consequences for the people. The Orthodox priest is a capable healer and along with leading the faithful in prayer he brings comfort to the sick. The Minstrel brings Joy to the hearts of those who hear her sing and their animals seem to lay more eggs and have fatter calves after he has passed through, the Forester provides advice on the coming seasons weather, the thief coin where he can and the body-guard and stable-boy strong backs in any endeavor.
Domitius has heard though of a Magi forming a Covenant in the West of Cyprus and he is heading there to ensure good relations between this new invader and the locals, he also knows of a Mystic in the Area, a women of Aphrodite?, and he has a secret plan to hopefully marry the daughter of one of the conquerors, to subtly reclaim at least a portion of his homeland.
Characteristics: Int +1, Per 0, Pre +3, Com +3, Str -3, Sta 0, Dex 0, Qik 0
Size: 0
Age: 30 (25), Height: 5'7', Weight: 160 lbs, Gender: Male
Decrepitude: 0
Warping Score: 0 (0)
Confidence: 2 (5)
Virtues and Flaws: Venus' Blessing (Bonus: +3 Com and Pre with sexually compatible characters), Self-Confident (Confidence: +1), Privileged Upbringing (50/50), Social Contacts (Nobles), Protection (Cypriots), Satyr Blood (Com and Pre Totals: +1 with sexually compatible characters), Unaging, Affinity with Intrigue, Affinity with Charm, Inspirational (Bonus: +3 to targets' Personality Traits), Outlaw, Outlaw Leader, Compassionate, Dependent
Personality Traits: Brave +3, Gregarious +3, Strong-Willed +3
Reputations: Good Reputation 3, Bad Reputation 3
Combat:
Dodge: Init: -2, Attack --, Defense +4, Damage --
Dagger: Init: -2, Attack +5, Defense +3, Damage +0
Knife: Init: -2, Attack +4, Defense +3, Damage -1
Fist: Init: -2, Attack +3, Defense +3, Damage -3
Kick: Init: -3, Attack +3, Defense +2, Damage +0
Soak: +7
Fatigue levels: OK, 0, -1, -3, -5, Unconscious
Wound Penalties: -1 (1-5), -3 (6-10), -5 (11-15), Incapacitated (16-20)
Abilities: Greek 5 (specific dialect), Area Lore 2 (politics), Athletics 2 (running), Awareness 2 (alertness), Charm 7 (first impressions) (2), Latin 3 (Diplomacy), Artes Liberales 1 (rhetoric), Norman French 3 (Diplomacy), Intrigue 7 (alliances) (2), Leadership 3 (bandits), Swim 1 (long distances), Survival 2 (specific locales), Brawl 3 (Dodge), Carouse 2 (folk dancing), Stealth 2 (hide), Ride 2 (battle), Guile 2 (lying to authority), Folk Ken 2 (peasants), Etiquette 2 (nobility)
Equipment: Full Leather Scale Armor (Soak: 7) (Soak: 7; Protection: 7; Quality Armor: +2); Good quality clothes; Horse; Pack; Survival Kit
Encumbrance: 2 (2)
Bardus Baduaruis
Bardus has proclaimed himself the bodyguard and protector of Domitius and Domitius’ daughter, after meeting and spending time traveling with both of them. Bardus believes that Domitius is destined for greater things and will save the people of
Constantly angry Bardus could easily be accused of having a bad attitude, but with this consistency comes reliability. As the muscle of the group Bardus is ever willing to stand them and threats, though he trusts Domitius’ judgment and will not take the initiative, rather he will move based on Domitius’ actions.
Characteristics: Int 0, Per +1, Pre -2, Com -2, Str +2, Sta +2, Dex +2, Qik +2
Size: 0
Age: 23 (23), Height: 5'11'', Weight: 191 lbs, Gender: Male
Decrepitude: 0
Warping Score: 0 (0)
Virtues and Flaws: Warrior (50/50), Tough (Soak: +3), Peasant, Affinity with Single Weapon, Dutybound, Ability Block (Languages), Missing Ear (Hearing: -3)
Personality Traits: Angry +2, Brave +3, Reliable +3
Combat:
Dodge: Init: +2, Attack --, Defense +7, Damage --
Dagger: Init: +2, Attack +10, Defense +8, Damage +5
Bow, Short: Init: +0, Attack +10, Defense +7, Damage +8
Bow, Short (mounted): Init: +1, Attack +13, Defense +10, Damage +8
Spear, Short & Shield, Heater: Init: +3, Attack +11, Defense +12, Damage +7
Spear, Short & Shield, Heater (mounted): Init: +3, Attack +14, Defense +15, Damage +7
Axe & Shield, Heater: Init: +2, Attack +13, Defense +12, Damage +8
Axe & Shield, Heater (mounted): Init: +2, Attack +16, Defense +15, Damage +8
Fist: Init: +2, Attack +7, Defense +7, Damage +2
Kick: Init: +1, Attack +7, Defense +6, Damage +5
Soak: +10
Fatigue levels: OK, 0, -1, -3, -5, Unconscious
Wound Penalties: -1 (1-5), -3 (6-10), -5 (11-15), Incapacitated (16-20)
Abilities: Greek 5 (slang), Bows 4 (Bow, Short), Single Weapon 6 (Shield, Heater), Area Lore 1 (geography), Athletics 2 (running), Awareness 3 (bodyguarding), Brawl 5 (Dagger), Carouse 1 (staying sober), Folk Ken 1 (peasants), Stealth 3 (hide), Survival 3 (specific locales), Swim 1 (long distances), Ride 3 (battle), Chirurgy 2 (setting bones)
Equipment: Full Leather Scale Armor (Soak: 10) (Soak: 10; Protection: 5); Shield, Heater (Init: 0; Atk: 0; Dfn: +3; Str: 0; Cost: Standard); Horse; Survival Kit; Pack
Encumbrance: 2 (4)
Simeon Simonides
Calm and collected despite losing his position within his Monastery, Simeon works tirelessly to promote honour and just acts and will tirelessly visit all those who can to discuss their values while praying to promote for their salvation. Where he finds a flock of Christians lacking leadership to guide and protect them he will do what he can to help and lead them. Simeon believes strongly in Domitius’ focus on bringing and maintaining peace on
Simeon uses his abilities and Characteristics to Temper Auras, influence the personalities of those he meets and tend to the sick and injured.
Characteristics: Int +2, Per +1, Pre +2, Com +3, Str -2, Sta 0, Dex -2, Qik 0
Size: 0
Age: 30 (30), Height: 5'4'', Weight: 130 lbs, Gender: Male
Decrepitude: 0
Warping Score: 0 (0)
Virtues and Flaws: Affinity with Dominion Lore, Student of Divine (Dominion Lore: +2), Ceremony, Displaced Monk, Busybody, No Sense of Direction
Personality Traits: Pious +3, Patient +3, Industrious +3
Reputations: Homeless 1
Combat:
Dodge: Init: -1, Attack --, Defense +0, Damage --
Fist: Init: -1, Attack -2, Defense +0, Damage -2
Kick: Init: -2, Attack -2, Defense -1, Damage +1
Soak: +1
Fatigue levels: OK, 0, -1, -3, -5, Unconscious
Wound Penalties: -1 (1-5), -3 (6-10), -5 (11-15), Incapacitated (16-20)
Abilities: Greek 5 (church ceremonies), Artes Liberales 1 (music), Civil and Canon Law 1 (laws and customs of the Levant), Latin 3 (church ceremonies), Dominion Lore 6 (saints), Leadership 5 (the faithful), Swim 1 (long distances), Area Lore 2 (history), Athletics 1 (running), Awareness 1 (alertness), Ride 1 (speed), Teaching 1 (Dominion Lore), Etiquette 1 (the church), Folk Ken 2 (peasants), Survival 1 (specific locales), Stealth 2 (hide), Charm 2 (being witty), Church Lore 1 (geography), Ceremony 5 (tempering Auras), Chirurgy 3 (diagnosis), Medicine 3 (physician)
Equipment: Priest's Clothes; Donkey; Missal; Pack; Survival Kit; Quilted Armor (Soak: 1) (Soak: 1; Protection: 1)
Encumbrance: 1 (1)
Vasileios
A wanderer Vasileios was drawn to Domitius personality, travels and social contacts. Through association with Domitus Vasileios feels he fits into Cyprus and that he can travel, meet people, see the land and write and perform Ballads that bring joy, peace and health to everyone he associates with.
Vasileos enjoys the company and discussions he has with Domitius, Simeon and Basil – he also enjoys taunting the Isodorus who he knows is always not ever far away, even when he can’t see him.
Characteristics: Int 0, Per 0, Pre +1, Com +3, Str -2, Sta 0, Dex 0, Qik +2
Size: -1
Age: 22 (22), Height: 3'10'', Weight: 80 lbs, Gender: Male
Decrepitude: 0
Warping Score: 0 (0)
Virtues and Flaws: Enchanting Music, Affinity with Enchanting Music, Free Expression (Bonus: +3 to create new work of art), Wanderer, Busybody, Ability Block (Martial), Small Frame
Personality Traits: Inquisitive +3, Talkative +3, Sociable +3
Combat:
Dodge: Init: +2, Attack --, Defense +2, Damage --
Fist: Init: +2, Attack +0, Defense +2, Damage -2
Kick: Init: +1, Attack +0, Defense +1, Damage +1
Soak: 0
Fatigue levels: OK, 0, -1, -3, -5, Unconscious
Wound Penalties: -1 (1-4), -3 (5-8), -5 (9-12), Incapacitated (13-16)
Abilities: Greek 5 (singing), Norman French 4 (singing), Enchanting Music 7 (particular sort of person), Music 4 (sing), Charm 1 (courtly love), Area Lore 2 (legends), Stealth 2 (hide), Awareness 1 (alertness), Concentration 2 (music), Athletics 1 (running), Bargain 1 (specific types of products), Survival 1 (specific locales), Guile 1 (lying to authority), Folk Ken 1 (peasants), Etiquette 1 (peasants), Carouse 2 (staying sober), Teaching 1 (Enchanting Music), Swim 1 (diving)
Equipment: Good quality clothes; Musical Instrument; Pack; Survival Kit; Partial Leather Scale Armor (Soak: 3) (Soak: 3; Protection: 3); Horse
Encumbrance: 2 (2)
Isodorus
Gruff and quietly spoken Isodorus will enter villages and towns to talk, trade and offer advice but he prefers wandering the wilds to long-term association with anyone that he does not know and trust. Having rendered assistance to Domitius during a particularly nasty storm on the south coast of
Where possible Isodorus will offer advice to those he meets on the weather for the coming season. He will gauge the reaction of those he speaks with and decide if he should continue providing such advice, or even additional advice on natural resources available in the area.
Characteristics: Int +1, Per +3, Pre 0, Com -3, Str +1, Sta +1, Dex +2, Qik +1
Size: 0
Age: 25 (25), Height: 5'7'', Weight: 160 lbs, Gender: Male
Decrepitude: 0
Warping Score: 0 (0)
Virtues and Flaws: Well-Traveled (50/50), Peasant, Wilderness Sense, Puissant Survival, Afflicted Tongue, Incomprehensible, Social Handicap (Morose temperament)
Personality Traits: Taciturn +3, Loyal +3, Honest to those he Respects +3
Combat:
Dodge: Init: +1, Attack --, Defense +5, Damage --
Dagger: Init: +1, Attack +7, Defense +4, Damage +4
Knife: Init: +1, Attack +6, Defense +4, Damage +3
Fist: Init: +1, Attack +5, Defense +4, Damage +1
Kick: Init: +0, Attack +5, Defense +3, Damage +4
Soak: +2
Fatigue levels: OK, 0, -1, -3, -5, Unconscious
Wound Penalties: -1 (1-5), -3 (6-10), -5 (11-15), Incapacitated (16-20)
Abilities: Greek 5 (slang), Wilderness Sense 5 (resources), Area Lore 4 (geography), Hunt 5 (setting traps), Stealth 4 (natural areas), Brawl 3 (Dodge), Survival 4 (
Equipment: Small Animal Traps; Quilted Armor (Soak: 2) (Soak: 2; Protection: 1)
Encumbrance: 0 (1)
Basil
Branded and continually on the run Basil has been saved a number of times by the words and actions of Domitius. Tempered by his associations with Domitius, Simeon and Vasileios Basil attempts to give much of what he steals to the poor.
(Think Basil isn’t a good name for a Cypriot in the 13th Century, then think again because you are wrong :P)
Characteristics: Int 0, Per +1, Pre 0, Com 0, Str -2, Sta -2, Dex +3, Qik +3
Size: -1
Age: 19 (19), Height: 3'10'', Weight: 80 lbs, Gender: Male
Decrepitude: 0
Warping Score: 0 (0)
Virtues and Flaws: Puissant Stealth, Affinity with Stealth, Affinity with Legerdemain, Nocturnal (All Rolls: -1 between dawn and
Personality Traits: Practical +3, Idealistic +3, Curious +3
Combat:
Dodge: Init: +2, Attack --, Defense +6, Damage --
Knife, Throwing: Init: +2, Attack +7, Defense +6, Damage +0
Knife: Init: +2, Attack +6, Defense +5, Damage +0
Fist: Init: +2, Attack +5, Defense +5, Damage -2
Sling: Init: -1, Attack +8, Defense +7, Damage +2
Kick: Init: +1, Attack +5, Defense +4, Damage +1
Soak: -1
Fatigue levels: OK, 0, -1, -3, -5, Unconscious
Wound Penalties: -1 (1-4), -3 (5-8), -5 (9-12), Incapacitated (13-16)
Abilities: Greek 5 (slang), Area Lore 2 (geography), Athletics 3 (jumping), Awareness 3 (alertness), Bargain 1 (hard sell), Brawl 2 (Dodge), Carouse 1 (staying sober), Folk Ken 1 (townsfolk), Guile 1 (lying to authority), Legerdemain 5 (picking pockets), Stealth 5 (shadowing), Survival 2 (specific locales), Thrown Weapon 3 (Sling)
Equipment: Quilted Armor (Soak: -1) (Soak: -1; Protection: 1); Peasant Clothes
Encumbrance: 1 (1)
Petros
The stable-boy hates being told what to do and his outspoken anti-authoritarian stance has earned him many whippings at the hands of his seniors when he worked as a stable-boy, eventually he ran away, living off the land. He eventually fell under the light-handed protection of Domitius who somehow never tells the youngster what to do but always gets him to do just the right things. Moderated by the attention of Simeon whose kind words and frequent discussions with the youngster have fostered loyalty and – if somewhat belligerent - respect – although no one is game to ever tell him what to do - Petros has become a staunch supporter of Domitius and his efforts to maintain peace on Cyprus. None-the-less Petros’ outspokenness does land him in trouble with those in authority and Domitius every once in a while has to intervene to save the boy.
Characteristics: Int +1, Per +1, Pre +1, Com +1, Str +1, Sta +1, Dex 0, Qik +1
Size: 0
Age: 16 (16), Height: 5'8'', Weight: 170 lbs, Gender: Male
Decrepitude: 0
Warping Score: 0 (0)
Virtues and Flaws: Animal Ken, Peasant, Puissant Animal Handling, Compassionate, Social Handicap (anti-authoritarian)
Personality Traits: Brave +1, Cheeky +3, Disrespectful +2
Combat:
Dodge: Init: +1, Attack --, Defense +4, Damage --
Knife: Init: +1, Attack +3, Defense +3, Damage +3
Fist: Init: +1, Attack +2, Defense +3, Damage +1
Kick: Init: +0, Attack +2, Defense +2, Damage +4
Soak: +2
Fatigue levels: OK, 0, -1, -3, -5, Unconscious
Wound Penalties: -1 (1-5), -3 (6-10), -5 (11-15), Incapacitated (16-20)
Abilities: Greek 5 (slang), Animal Ken 5 (domesticated animals), Animal Handling 3 (domesticated animals), Area Lore 2 (personalities), Athletics 2 (running), Awareness 2 (keeping watch), Brawl 2 (Dodge), Swim 1 (diving), Carouse 1 (folk dancing), Survival 1 (rural areas), Guile 1 (lying to authority), Folk Ken 1 (peasants), Charm 1 (being witty), Ride 1 (tricks), Stealth 2 (hide)
Equipment: Workman's Clothes; Quilted Armor (Soak: 2) (Soak: 2; Protection: 1); Pack; Survival Kit
Encumbrance: 0 (1)
Kale Kourtikes
The compassionate and slightly distracted Kale seems permanently lost and despite the best efforts of her father and associates, and their kind words, she apparently has found no focus in her life. But her compassion combined with her quick wit and willingness to help in any endeavour wins hearts and she does not want or making new friends - she has won the heart of Petros though of course she has not noticed.
Characteristics: Int +2, Per 0, Pre +2, Com +1, Str -2, Sta +2, Dex 0, Qik 0
Size: -1
Age: 15 (15), Height: 3'10'', Weight: 70 lbs, Gender: Female
Decrepitude: 0
Warping Score: 0 (0)
Virtues and Flaws: Magic Sensitivity, Latent Magic Ability, Apt Student (Learning Bonus: +5), Compassionate, Small Frame, No Sense of Direction
Personality Traits: Helpful +3, Charming +3, Cheeky +3
Combat:
Dodge: Init: +0, Attack --, Defense +3, Damage --
Knife: Init: +0, Attack +3, Defense +2, Damage +0
Fist: Init: +0, Attack +2, Defense +2, Damage -2
Kick: Init: -1, Attack +2, Defense +1, Damage +1
Soak: +2
Fatigue levels: OK, 0, -1, -3, -5, Unconscious
Wound Penalties: -1 (1-4), -3 (5-8), -5 (9-12), Incapacitated (13-16)
Abilities: Greek 5 (poetry), Area Lore 1 (legends), Music 2 (compose), Intrigue 1 (gossip), Athletics 2 (grace), Awareness 2 (keeping watch), Brawl 2 (Dodge), Magic Sensitivity 2 (auras), Charm 3 (first impressions), Concentration 1 (singing), Folk Ken 2 (clergy), Norman French 2 (poetry), Ride 2 (speed), Stealth 2 (hide), Survival 2 (specific locales), Swim 1 (diving)
Equipment: Good quality clothes
Encumbrance: 0 (0)
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