Showing posts with label Aspects. Show all posts
Showing posts with label Aspects. Show all posts
Thursday, March 15, 2007
Chuck Thrust, Fighter-Ace
Chuck Thrust is finished. Hopefully I captured the essence of Pulp: High Action, Pseudo-Science Fiction and some innocent Camp. With the combination of a great character development kit and the basis of the InSpectres game to give some visibility to the type of players engaged in the game the next session should have some great elements.
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